Files
nanoclaw/setup/migrate-v2/db.ts
T
Gavriel Cohen aec7ddd099 fix(migrate-v2): correct JID parsing, Discord guildId lookup, silent failures
- shared.ts: parseJid now recognizes raw Baileys WhatsApp JIDs
  (`<id>@s.whatsapp.net`, `@g.us`, etc.); v2PlatformId returns the raw
  JID for whatsapp to match what the runtime adapter emits. Without this,
  every WhatsApp group in a v1 install was silently skipped.

- discord-resolver.ts: new helper that uses DISCORD_BOT_TOKEN to look up
  channelId → guildId via the Discord API, since v1 stored only the
  channel id but v2 needs `discord:<guildId>:<channelId>`. Best-effort:
  on missing/invalid token or network error, returns empty resolver and
  the affected groups are skipped with the reason surfaced per channel.

- db.ts, tasks.ts: route Discord groups through the resolver; other
  channels go through v2PlatformId unchanged. Resolver only built when
  at least one Discord group exists, so non-Discord installs incur no
  network.

- db.ts: when every v1 group is skipped, exit non-zero with a FAIL line
  instead of `OK:groups=N,...,skipped=N`, so the wrapper doesn't hide
  total failure under a successful-looking summary.

- migrate-v2.sh: run_step now surfaces ERROR: lines from successful
  steps (with count + first 3 + raw log path); phase 2c install loop
  populates STEP_RESULTS so install failures show in handoff.json
  instead of silently passing.

- sessions.ts: copyTree skips dangling symlinks (e.g. v1's
  `.claude/debug/latest`) instead of crashing the entire step.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-02 14:32:34 +03:00

209 lines
6.6 KiB
TypeScript

/**
* migrate-v2 step: db
*
* Seed v2.db from v1's registered_groups table.
* Creates agent_groups, messaging_groups, and messaging_group_agents.
*
* Does NOT seed users/user_roles — the /migrate-from-v1 skill handles that.
*
* Idempotent: re-running skips rows that already exist.
*
* Usage: pnpm exec tsx setup/migrate-v2/db.ts <v1-path>
*/
import fs from 'fs';
import path from 'path';
import Database from 'better-sqlite3';
import { DATA_DIR } from '../../src/config.js';
import { createAgentGroup, getAgentGroupByFolder } from '../../src/db/agent-groups.js';
import { initDb } from '../../src/db/connection.js';
import {
createMessagingGroup,
createMessagingGroupAgent,
getMessagingGroupAgentByPair,
getMessagingGroupByPlatform,
} from '../../src/db/messaging-groups.js';
import { runMigrations } from '../../src/db/migrations/index.js';
import { readEnvFile } from '../../src/env.js';
import { buildDiscordResolver, type DiscordResolver } from './discord-resolver.js';
import {
generateId,
parseJid,
triggerToEngage,
v2PlatformId,
} from './shared.js';
interface V1Group {
jid: string;
name: string;
folder: string;
trigger_pattern: string | null;
requires_trigger: number | null;
is_main: number | null;
}
async function main(): Promise<void> {
const v1Path = process.argv[2];
if (!v1Path) {
console.error('Usage: tsx setup/migrate-v2/db.ts <v1-path>');
process.exit(1);
}
const v1DbPath = path.join(v1Path, 'store', 'messages.db');
if (!fs.existsSync(v1DbPath)) {
console.error(`v1 DB not found: ${v1DbPath}`);
process.exit(1);
}
// Read v1 groups
const v1Db = new Database(v1DbPath, { readonly: true, fileMustExist: true });
// v1 schema varies — channel_name was a late addition. Query only the
// columns we know exist in all v1 installs.
const v1Groups = v1Db
.prepare('SELECT jid, name, folder, trigger_pattern, requires_trigger, is_main FROM registered_groups')
.all() as V1Group[];
v1Db.close();
if (v1Groups.length === 0) {
console.log('SKIPPED:no registered groups in v1');
process.exit(0);
}
// Init v2 DB
fs.mkdirSync(path.join(process.cwd(), 'data'), { recursive: true });
const v2Db = initDb(path.join(DATA_DIR, 'v2.db'));
runMigrations(v2Db);
let created = 0;
let reused = 0;
let skipped = 0;
const errors: string[] = [];
// v1 stored Discord groups as `dc:<channelId>` (no guildId). v2 needs
// `discord:<guildId>:<channelId>`. If there are any Discord groups, use
// the bot token (carried forward by 1a-env) to look up each channel's
// guild via the Discord API. On any failure the resolver returns null
// for every channel and the affected groups skip with a clear warning.
let discordResolver: DiscordResolver | null = null;
const hasDiscord = v1Groups.some((g) => parseJid(g.jid)?.channel_type === 'discord');
if (hasDiscord) {
const env = readEnvFile(['DISCORD_BOT_TOKEN']);
discordResolver = await buildDiscordResolver(env.DISCORD_BOT_TOKEN ?? '');
const stats = discordResolver.stats();
if (stats.reason) {
console.log(`WARN:discord resolver disabled: ${stats.reason}`);
} else {
console.log(`INFO:discord resolver: ${stats.guilds} guild(s), ${stats.channels} channel(s)`);
}
}
for (const g of v1Groups) {
const parsed = parseJid(g.jid);
if (!parsed) {
skipped++;
errors.push(`Could not parse JID: ${g.jid}`);
continue;
}
const channelType = parsed.channel_type;
let platformId: string;
if (channelType === 'discord') {
const resolved = discordResolver?.resolve(parsed.id) ?? null;
if (!resolved) {
const stats = discordResolver?.stats();
const why = stats?.reason
? `discord resolver unavailable (${stats.reason})`
: 'not found in any guild the bot can see — re-add the bot to that server and re-run, or rewire after migration';
skipped++;
errors.push(`Discord channel ${parsed.id} (${g.folder}): ${why}`);
continue;
}
platformId = resolved;
} else {
platformId = v2PlatformId(channelType, parsed.raw);
}
const createdAt = new Date().toISOString();
try {
// agent_group — one per folder
let ag = getAgentGroupByFolder(g.folder);
if (!ag) {
createAgentGroup({
id: generateId('ag'),
name: g.name || g.folder,
folder: g.folder,
agent_provider: null,
created_at: createdAt,
});
ag = getAgentGroupByFolder(g.folder)!;
}
// messaging_group — one per (channel_type, platform_id)
let mg = getMessagingGroupByPlatform(channelType, platformId);
if (!mg) {
createMessagingGroup({
id: generateId('mg'),
channel_type: channelType,
platform_id: platformId,
name: g.name || null,
is_group: 1,
unknown_sender_policy: 'public',
created_at: createdAt,
});
mg = getMessagingGroupByPlatform(channelType, platformId)!;
}
// messaging_group_agents — wire them
const existing = getMessagingGroupAgentByPair(mg.id, ag.id);
if (!existing) {
const engage = triggerToEngage({
trigger_pattern: g.trigger_pattern,
requires_trigger: g.requires_trigger,
});
createMessagingGroupAgent({
id: generateId('mga'),
messaging_group_id: mg.id,
agent_group_id: ag.id,
engage_mode: engage.engage_mode,
engage_pattern: engage.engage_pattern,
sender_scope: 'all',
ignored_message_policy: 'drop',
session_mode: 'shared',
priority: 0,
created_at: createdAt,
});
created++;
} else {
reused++;
}
} catch (err) {
skipped++;
errors.push(`${g.folder}: ${err instanceof Error ? err.message : String(err)}`);
}
}
v2Db.close();
// If every group was skipped, the migration didn't actually do anything.
// Treat that as failure so the wrapper script surfaces it instead of
// hiding it under an `OK:` line.
const totalDone = created + reused;
if (v1Groups.length > 0 && totalDone === 0) {
console.error(`FAIL:groups=${v1Groups.length},created=0,reused=0,skipped=${skipped}`);
for (const e of errors) console.error(`ERROR:${e}`);
process.exit(1);
}
console.log(`OK:groups=${v1Groups.length},created=${created},reused=${reused},skipped=${skipped}`);
if (errors.length > 0) {
for (const e of errors) console.log(`ERROR:${e}`);
}
}
main().catch((err) => {
console.error(`FAIL:${err instanceof Error ? err.message : String(err)}`);
process.exit(1);
});