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ee1d2773c2
execSync blocks the event loop for the whole command, freezing every clack ticker in the process — skill steps ran with a dead spinner while earlier wizard phases (async spawn) animated fine. Spawn + promise keeps the loop free; the engine's exec seam already awaits. The failure shape is unchanged: `exit <code>: <first stderr line>` first, full stderr below. Also retitles operator notes "Do this" -> "Your turn".