refactor: refactor file handling and imports

- Change in main.go: Replaced `godotenv.Load(filename)` with `_ = godotenv.Load(filename)`
- Change in main.go: Replaced `godotenv.Overload("/run/drone/env")` with `_ = godotenv.Overload("/run/drone/env")`
- Change in plugin.go: Added import for "io"
- Change in plugin.go: Replaced `ioutil.ReadAll(r)` with `io.ReadAll(r)`

Signed-off-by: Bo-Yi Wu <appleboy.tw@gmail.com>
This commit is contained in:
Bo-Yi Wu
2023-10-25 15:40:16 +08:00
parent 99974ef0e7
commit 49d1464e69
2 changed files with 4 additions and 3 deletions
+2 -2
View File
@@ -16,11 +16,11 @@ var (
func main() {
// Load env-file if it exists first
if filename, found := os.LookupEnv("PLUGIN_ENV_FILE"); found {
godotenv.Load(filename)
_ = godotenv.Load(filename)
}
if _, err := os.Stat("/run/drone/env"); err == nil {
godotenv.Overload("/run/drone/env")
_ = godotenv.Overload("/run/drone/env")
}
app := cli.NewApp()